MCNews asked Steve Krug to answer some questions
about designing web sites that communicate effectively and
are easy to use.
MCNews: What is it about web site design
that led you to write your book on usability?
Krug: Two things, I guess: First,
there's the fact that it's so darned hard to get it all
right--to come up with a site that's really easy to use.
There are so many pressures at work--ludicrous deadlines,
flocks of stakeholders with conflicting interests, changing
technology, etc., etc.--plus the fact that you're designing
for users who themselves have very different objectives,
cognitive styles, information-gathering strategies, background
knowledge, attention spans, etc., etc.--that it's very
hard to build a site that works flawlessly--or even well.
So the people who are trying to get it all right really
have my sympathy, and I feel like they deserve as much
help as they can get.
And second, there's the feeling that so
much of what I do is basically common sense--something
that almost anybody should be able to do, to some extent.
Of course, people like me who've been doing it for years
and years will [probably] always be a little better at
it and know more about it (I like the rule of thumb that
it takes ten years to become an expert at anything), but
I still feel that with some guidance people who are motivated
to learn about it can get pretty far on their own.
And they have to. After all, even for companies
that can afford to hire a consultant like me, I can't
be there every day with everyone on the team as they make
the thousands of large and small decisions that affect
usability. So even if they hire me, I feel like most of
my job is educating people to make the right calls on
their own.
And most sites can't afford an expert at
all, so a book can come in handy. (Personally, I know
there are times when I absolutely need a plumber, and
I'll pay [almost] any price for one, but a lot of times
a good book on plumbing will see me through.)
MCNews: Can you explain Krug's first
law of usability and how it should be applied?
Krug: The "law" itself
is pretty simple: Don't make me think. I've used it for
years with my clients, and it really means exactly what
it says: Don't do things that force people to think unnecessarily
when they're using your site. I find that most people
are quite willing and able to think when it's necessary,
but making them do it when there's nothing in it for them
(other than compensating for your failure to sort things
out properly) tends to be annoying--and worse, confusing.
When you watch a lot of people use web sites
(which is what usability experts do), you realize that
even minor things that are left unclear or ambiguous often
lead users astray and keep them from succeeding at whatever
they're trying to do on the site.
The best way to apply this "law"
is by testing whatever you create, which is what the last
third of my book is about: low cost, do-it-yourself (unless
you can afford to have someone else do it for you) usability
testing. The only way to tell whether what you've built
forces people to think or not is to ask a few people to
try using it, and have them tell you what they're thinking
while they do (the so-called "think aloud protocol").
It's usually obvious right away whether you've succeeded
or not, and what parts you need to improve if you haven't.
I tell people to look for the questions
marks forming over their test users' heads. If you see
one, the part of the page they're looking at probably
needs to be clearer. You just test, tweak the design,
then test again until the question marks are gone (or
at least as many as you have time to get rid of).
MCNews: Are there two or three principles
of site navigation that should be included in every site?
Krug: There are probably twenty important
ones, but here are the first few that come to mind:
MCNews: You've written that the tag line and welcome
blurb on the home page are great ways to communicate your
message. What advice do you have to improve those parts
of a home page?
Krug: The tag line should be next to your logo
(or right below it) at the top of the page, and everybody
should probably have one, not just big companies. Choose
a tag line that actually says something about what you
are ("The world's best source for ice axes"),
not a meaningless aphorism ("Taking you ever higher
").
And if at all possible, find a tagline that tells me what
differentiates you from everyone else--why I should be
here instead of at some other site.
A welcome blurb should be short (shorter than you think,
about 30 words maximum) and contain real content ("3,000
products," "200 locations worldwide," "24
hour hotline," "Free shipping"), not "motherhoody"
mission statements ("Providing leadership and outstanding
service in the world of cold weather climbing technology").
Start with your "elevator pitch," then boil
it down even more. People are not going to read very much
on your home page; they just want the gist in a short
sentence or two. (If your message is complex, make it
into a short list of bullet points.)
Of course, you may not even need a welcome blurb if your
message/business proposition is simple and you can convey
it clearly just by showing some examples of what you do
or what you're selling.
MCNews: How can non-technical people select web designers
who make sensible usability a key part of design?
Krug: If I were hiring, I guess I'd look at the
sites they've done (hopefully comparable in some way to
yours) and see if I can understand what the sites are
for and find my way around them easily. You can't hold
them responsible for all the sites' sins, though, since
designers don't always have the final word.
Then I'd ask them to look at your current site (if you
have one) and one of your competitors' sites, and give
you a few thoughts about what works and doesn't work in
the designs. The key point here is not so much what they're
saying as whether or not what they say makes sense to
you. It'll give you good clues about whether you're going
to be able to communicate well with them.
Also, if they sound like they're more interested in creating
a portfolio piece for themselves than something that serves
your objectives--and your users' objectives--I'd keep
looking. (Of course, personally, I'd also ask them if
they'd read my book
.)
MCNews: When you review a site, what is the
most common problem you find?
Krug: Too much--of everything. Too many options,
too many offers, too many words, too many things competing
for my attention visually. (Which is not to say that the
barrage approach can't work sometimes. It's just that
it's usually not the best approach since it often leaves
people struggling to figure out what's really important.)
But if you asked me tomorrow, I'd probably give you a
different answer, since there are a lot of very common
problems. (So many problems, so little time
.)
MCNews: Any web sites come to mind that you think
do a really good job with usability?
Krug: I feel like I should come up with a new
answer for this every time someone asks me. But the truth
is, it's still the same old usual suspects: Amazon, eBay,
Google. I like BestBuy.com a lot, too, but I think I'm
biased by the fact that I like their in-store experience
so much. (They always seem to hire nice, smart people
who understand that their real job is to help you solve
your problem.)
The common thread with these sites is that they figure
out something that people want, work hard to figure out
how to present it clearly and effectively, and keep reinventing
themselves as they learn from their experience. Of course,
even these sites have usability flaws, which just shows
how hard it is.
I wish more new outstanding ones were coming along all
the time, but they're pretty rare. Again, it's just so
hard to get it all right. You need a good idea, painstaking
implementation, and the will to resist all the natural
forces that conspire to make things overcomplicated and
hard to use.
MCNews: Any resources or sites on usability that you
think are particularly useful?
Krug: Well, besides my book, these days I like
Hot Text by Jonathan and Lisa Price (about
writing for the Web, which usually gets very little attention
even though it's crucial--after all, how many Web sites
can afford a writer?), and Homepage Usability
by Jakob Nielsen and Marie Tahir--especially the 30 pages
of guidelines, which are worth the price of the book by
themselves. Jakob's various reports
(nngroup.com) are very good, albeit a little pricey for
people who have to pay for them themselves, but his Alertbox
columns (useit.com) are free and always a great source
of insights.
There's also Keith Instone's link collection Usable
Web (usableweb.com), John Rhodes' usability blog Web
Word (webword.com), the information architecture ezine
Boxes and Arrows
(boxesandarrows.com), the National
Cancer Institute's collection of guidelines (usability.gov/guidelines)
and--probably the least known, but one of my favorites--Usability
News from the Software Usability Research Lab at Wichita
State University. That should be enough to keep anyone
busy for a while.
MCNews: Thanks for your insights.
Find out more about Steve
Krug, his book and his services.